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BCI-Fi Categories
Types of BCIS in Science Fiction
communication
robot control
54%
A one-directional connection between a person and an object, wherein the user controls the object with their brain but the object has no influence on the user.
wonderwoman, 1942
reading thoughts
40%
Listening to the inner dialogue, thoughts, ideas, intentions of someone. Such communication is one-directional.
advengers infinity war, 1977
linking
30%
A symbiotic connection between a person’s brain and a system. Typically a large and remote system, like a network of devices or vehicles. Can influence a person.
pacific rim, 2013
telepathy
27%
Two or more people communicating silently using only their brain signals. Such communication is bi/multidirectional.
x-men, 1964
surveillance
tracking
81%
Geolocating people and objects.
lies, inc, 1964
brain signal recording
49%
Reading the user's brain data in its entirety in real-time.
black mirror, 2011
cerebral defense
41%
Protecting sensitive data uploaded to one’s brain from being unlawfully downloaded.
elysium, 2019
advertisement
66%
Marketing unavoidable content directly to the brain.
hardwired, 2009
perception
stimulation
49%
Stimulating the brain in order to suppress a medical condition (epilepsy) or induce a new state, such as pain or pleasure.
the terminal man, 1972
control of the user
33%
Using a device to control any aspect of humans, including behaviors, thoughts, and feelings.
star trek, 1993
emotions
30%
Reading, writing, controlling, manipulating, or inducing a person’s feelings.
expanse, 2019
storage
24%
Adding, storing, and recalling information in the brain.
johnny mnemonic, 1995
knowledge upload
24%
Uploading information, knowledge, or skills to the brain or from the brain to the computer system.
star trek, 1966
reality
23%
Altering a person's visual perception or mental conception of reality, either in tangible or virtual space (XR).
reverie, 2018
memory
22%
Reading, writing, controlling, manipulating, or inducing a person’s memories.
eternal sunshine of the spotless mind, 2004
consciousness
termination
72%
Ending life with a device, usually implanted in the person's brain.
possessor uncut, 2020
dreams
31%
Reading, writing, controlling, manipulating, or inducing a person’s dreams.
paprika, 2007
mind transfer
20%
Completely copying the brain onto a device or inside of a person.
altered carbon, 2002
Reality Factor (%)
The percentage associated with each category represents the Realty Factor (RF), a measurement of how "real" a BCI device is in society today. A BCI is 100% real when it exists, functions perfectly, and is a marketed product. The RF is the relationship between techno-optimism and neurafictionality, signifying how much progress society has made toward designing that kind of device.
BCI-Fi Categories
Types of BCIS in Science Fiction
communication
robot control
54%
A one-directional connection between a person and an object, wherein the user controls the object with their brain but the object has no influence on the user.
wonderwoman, 1942
reading thoughts
40%
Listening to the inner dialogue, thoughts, ideas, intentions of someone. Such communication is one-directional.
advengers infinity war, 1977
linking
30%
A symbiotic connection between a person’s brain and a system. Typically a large and remote system, like a network of devices or vehicles. Can influence a person.
pacific rim, 2013
telepathy
27%
Two or more people communicating silently using only their brain signals. Such communication is bi/multidirectional.
x-men, 1964
surveillance
tracking
81%
Geolocating people and objects.
lies, inc, 1964
brain signal recording
49%
Reading the user's brain data in its entirety in real-time.
black mirror, 2011
cerebral defense
41%
Protecting sensitive data uploaded to one’s brain from being unlawfully downloaded.
elysium, 2019
advertisement
66%
Marketing unavoidable content directly to the brain.
hardwired, 2009
perception
stimulation
49%
Stimulating the brain in order to suppress a medical condition (epilepsy) or induce a new state, such as pain or pleasure.
the terminal man, 1972
control of the user
33%
Using a device to control any aspect of humans, including behaviors, thoughts, and feelings.
star trek, 1993
emotions
30%
Reading, writing, controlling, manipulating, or inducing a person’s feelings.
expanse, 2019
storage
24%
Adding, storing, and recalling information in the brain.
johnny mnemonic, 1995
knowledge upload
24%
Uploading information, knowledge, or skills to the brain or from the brain to the computer system.
star trek, 1966
reality
23%
Altering a person's visual perception or mental conception of reality, either in tangible or virtual space (XR).
reverie, 2018
memory
22%
Reading, writing, controlling, manipulating, or inducing a person’s memories.
eternal sunshine of the spotless mind, 2004
consciousness
termination
72%
Ending life with a device, usually implanted in the person's brain.
possessor uncut, 2020
dreams
31%
Reading, writing, controlling, manipulating, or inducing a person’s dreams.
paprika, 2007
mind transfer
20%
Completely copying the brain onto a device or inside of a person.
altered carbon, 2002
Reality Factor (%)
The percentage associated with each category represents the Realty Factor (RF), a measurement of how "real" a BCI device is in society today. A BCI is 100% real when it exists, functions perfectly, and is a marketed product. The RF is the relationship between techno-optimism and neurafictionality, signifying how much progress society has made toward designing that kind of device.
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